Tasty Cupcakes: Experiential Learning Games
Wednesday, October 29th, 2008The “Tasty Cupcakes” site has a plethora of experiential learning games that may be of interest to teams, coaches, and trainers.
The “Tasty Cupcakes” site has a plethora of experiential learning games that may be of interest to teams, coaches, and trainers.
This article describes a presentation from Mitch Lacey on “When Working Software is Not Enough: A Story of Project Failure” with significant details about what lead to the failure.
Brian Marick, Agile Manifesto signatory, discusses his upcoming keynote at the Agile Development Practices conference in Orlando, “Seven Years Later: What the Agile Manifesto Left Out”, here.
Tim Brown describes what makes “T-shaped” people tick and how they can drive innovation for organizations in this article.
A list of advantages and a section on disadvantages of Test-Driven Development (TDD) is presented in this blog entry.
The author of this blog entry describes how user stories are insufficient for quality requirements (aka non-functional requirements) and Chris Sterling has this blog entry on how to use an “Abuse User Story” to describe the cost of not addressing quality attributes in a user story format.
Mario
Moreira describes how infrastructure can be refactored in a similar nature as code in this article.
Lyssa Adkins defines 7 failure modes for Agile Coaches and provides some advice on how to manage against them in this blog entry.
Is your team looking for ways to improve their Test-driven approach to software development. Running Test-Driven Development (TDD) Randori sessions may help. Check out how this is implemented in this blog entry with details of the agenda, setup, and even a retrospective of their first event.
Johanna Rothman provides and explains 3 simple steps teams can follow to transition a Waterfall project to Agile in the middle of the project in this blog entry.